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Technical Discussion » OTL PythonModule Error
- 隆二 泉
- 14 posts
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Technical Discussion » OTL PythonModule Error
- 隆二 泉
- 14 posts
- Offline
Hi,
I have a weird issue I can't solve.
I made an asset, with a python script in the otl (pythonmodule), containing some functions, called by buttons.
Everythings worked fine.
But when I drop a fresh node (tab > digital asset > myOtl), and I press a button, I get “AttributeError: ‘module’ object has no attribute ‘StartApp’ ” (StartApp being a function defined in the pythonModule).
But when I allow the editing of content, and click on “apply” once in the type properties window, everythings work fine. As if when I create my node, houdini isn't evaluating/reading the script inside the otl.
Does anyone have an idea what's going on? It's driving me crazy ><
Thanks in advance,
Ryuji
I have a weird issue I can't solve.
I made an asset, with a python script in the otl (pythonmodule), containing some functions, called by buttons.
Everythings worked fine.
But when I drop a fresh node (tab > digital asset > myOtl), and I press a button, I get “AttributeError: ‘module’ object has no attribute ‘StartApp’ ” (StartApp being a function defined in the pythonModule).
But when I allow the editing of content, and click on “apply” once in the type properties window, everythings work fine. As if when I create my node, houdini isn't evaluating/reading the script inside the otl.
Does anyone have an idea what's going on? It's driving me crazy ><
Thanks in advance,
Ryuji
Houdini Indie and Apprentice » ForEach Node
- 隆二 泉
- 14 posts
- Offline
Houdini Indie and Apprentice » ForEach Node
- 隆二 泉
- 14 posts
- Offline
Hi all,
I've been hitting a wall for a while now, though I'm sure
I'm making a newbie mistake.
I'm having a try at foreach node.
I'm trying to cookie a plane with sphere copied on scattered points, using
a foreach node.
I've set up the foreach to use points, and merge result, but it seems that it's not really working.
I've noticed as well that my point number count is multiplied by the number of scattered points (5 here), as if a new grid was added at each iteration.
How can I get only one grid (the wired one) with the cookie effect being added on the same grid for each iteration?
I joined my scene file in case a kind soul would like to take a look and help me figure out that one. That'd be amazing.
Thanks in advance.
Ryuji
I've been hitting a wall for a while now, though I'm sure
I'm making a newbie mistake.
I'm having a try at foreach node.
I'm trying to cookie a plane with sphere copied on scattered points, using
a foreach node.
I've set up the foreach to use points, and merge result, but it seems that it's not really working.
I've noticed as well that my point number count is multiplied by the number of scattered points (5 here), as if a new grid was added at each iteration.
How can I get only one grid (the wired one) with the cookie effect being added on the same grid for each iteration?
I joined my scene file in case a kind soul would like to take a look and help me figure out that one. That'd be amazing.
Thanks in advance.
Ryuji
SI Users » Weld Boundary Points/Edges
- 隆二 泉
- 14 posts
- Offline
SI Users » Weld Boundary Points/Edges
- 隆二 泉
- 14 posts
- Offline
Hi,
Yes it does work. There's a bit more work than in xsi though
Thanks for your answer.
Yes it does work. There's a bit more work than in xsi though
Thanks for your answer.
SI Users » Weld Boundary Points/Edges
- 隆二 泉
- 14 posts
- Offline
Hi,
Is there anything similar to XSI “Weld Boundary Points/Edges” in Houdini?
Thanks in advance!
Is there anything similar to XSI “Weld Boundary Points/Edges” in Houdini?
Thanks in advance!
Houdini Indie and Apprentice » Vop Cvex
- 隆二 泉
- 14 posts
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Hi,
I've been playing with vopcvex for a few days, and it's pretty cool. I was wondering, does the frame / time parameters work in cvex?
I tried importing them, (create a parm node, name Frame / Time, float), but it doesn't work. Maybe I'm doing something wrong?
It would be great of someone with cvex experience could help me.
Thank you in advance.
Ryuji
I've been playing with vopcvex for a few days, and it's pretty cool. I was wondering, does the frame / time parameters work in cvex?
I tried importing them, (create a parm node, name Frame / Time, float), but it doesn't work. Maybe I'm doing something wrong?
It would be great of someone with cvex experience could help me.
Thank you in advance.
Ryuji
Houdini Indie and Apprentice » Instance animation start frame
- 隆二 泉
- 14 posts
- Offline
Here is the scene file I'm working on.
There is an animation on a box, instanced on some points.
How can I offset the starting frame so all the boxes don't rotate the same way?
Thank you in advance.
Ryuji
There is an animation on a box, instanced on some points.
How can I offset the starting frame so all the boxes don't rotate the same way?
Thank you in advance.
Ryuji
Houdini Indie and Apprentice » Instance animation start frame
- 隆二 泉
- 14 posts
- Offline
Thank you Jeff for the example.
Unfortunately, I still don't see how to use this with instances…
I'm new to Houdini so please, bear with me.
Ryuji
Unfortunately, I still don't see how to use this with instances…
I'm new to Houdini so please, bear with me.
Ryuji
Houdini Indie and Apprentice » Instance animation start frame
- 隆二 泉
- 14 posts
- Offline
Hi,
Thank you for your answer.
But I couldn't make it work. I tried try stamping some custom attributes but no luck. I'm not sure what I should stamp.
Isn't the stamp function only working with copies?
Any other idea to change the animation start frame on a per instance basis?
Ryuji
Thank you for your answer.
But I couldn't make it work. I tried try stamping some custom attributes but no luck. I'm not sure what I should stamp.
Isn't the stamp function only working with copies?
Any other idea to change the animation start frame on a per instance basis?
Ryuji
Houdini Indie and Apprentice » Instance animation start frame
- 隆二 泉
- 14 posts
- Offline
Hi,
I've been playing around with instancing and I didn't manage to change the animation start frame on a per instance basis.
For example, if you instantiate a cube with an animation (keyframes or bgeo sequence) onto particles, all the instances play the animation the same way.
How can you change the animation start frame on a per instance basis to randomize things a bit (be it keyframes or bgeo cache)?
Thank you in advance.
Ryuji
I've been playing around with instancing and I didn't manage to change the animation start frame on a per instance basis.
For example, if you instantiate a cube with an animation (keyframes or bgeo sequence) onto particles, all the instances play the animation the same way.
How can you change the animation start frame on a per instance basis to randomize things a bit (be it keyframes or bgeo cache)?
Thank you in advance.
Ryuji
Houdini Indie and Apprentice » Centroid jittering
- 隆二 泉
- 14 posts
- Offline
Houdini Indie and Apprentice » Centroid jittering
- 隆二 泉
- 14 posts
- Offline
Hi,
I noticed when I use two transform nodes, with both centroid() as pivot, that the second pivot jitters during rotations.
How one would go about fixing that?
Thanks in advance.
Ryuji
I noticed when I use two transform nodes, with both centroid() as pivot, that the second pivot jitters during rotations.
How one would go about fixing that?
Thanks in advance.
Ryuji
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